Welcome to the Swift Algorithm Club!
Here you'll find implementations of popular algorithms and data structures in everyone's favorite new language Swift, with detailed explanations of how they work.
If you're a computer science student who needs to learn this stuff for exams -- or if you're a self-taught programmer who wants to brush up on the theory behind your craft -- you've come to the right place!
The goal of this project is to explain how algorithms work. The focus is on clarity and readability of the code, not on making a reusable library that you can drop into your own projects. That said, most of the code should be ready for production use but you may need to tweak it to fit into your own codebase.
All code is compatible with Xcode 7.3 and Swift 2.2. We'll keep this updated with the latest version of Swift.
This is a work in progress. More algorithms will be added soon. :-)
What are algorithms and data structures? Pancakes!
Why learn algorithms? Worried this isn't your cup of tea? Then read this.
Big-O notation. We often say things like, "This algorithm is O(n)." If you don't know what that means, read this first.
Algorithm design techniques. How do you create your own algorithms?
How to contribute. Report an issue to leave feedback, or submit a pull request.
Under construction. Algorithms that are under construction.
Where to start?
If you're new to algorithms and data structures, here are a few good ones to start out with:
- Insertion Sort
- Binary Search and Binary Search Tree
- Merge Sort
- Boyer-Moore string search
- Linear Search. Find an element in an array.
- Binary Search. Quickly find elements in a sorted array.
- Count Occurrences. Count how often a value appears in an array.
- Select Minimum / Maximum. Find the minimum/maximum value in an array.
- k-th Largest Element. Find the k-th largest element in an array, such as the median.
- Selection Sampling. Randomly choose a bunch of items from a collection.
- Union-Find. Keeps track of disjoint sets and lets you quickly merge them.
- Brute-Force String Search. A naive method.
- Boyer-Moore. A fast method to search for substrings. It skips ahead based on a look-up table, to avoid looking at every character in the text.
- Longest Common Subsequence. Find the longest sequence of characters that appear in the same order in both strings.
It's fun to see how sorting algorithms work, but in practice you'll almost never have to provide your own sorting routines. Swift's own
sort() is more than up to the job. But if you're curious, read on...
Bad sorting algorithms (don't use these!):
- Run-Length Encoding (RLE). Store repeated values as a single byte and a count.
- Huffman Coding. Store more common elements using a smaller number of bits.
- Shuffle. Randomly rearranges the contents of an array.
- Comb Sort. An improve upon the Bubble Sort algorithm.
- Greatest Common Divisor (GCD). Special bonus: the least common multiple.
- Permutations and Combinations. Get your combinatorics on!
- Shunting Yard Algorithm. Convert infix expressions to postfix.
- Karatsuba Multiplication. Another take on elementary multiplication.
- Haversine Distance. Calculating the distance between 2 points from a sphere.
- k-Means Clustering. Unsupervised classifier that partitions data into k clusters.
- k-Nearest Neighbors
- Linear Regression
- Logistic Regression
- Neural Networks
The choice of data structure for a particular task depends on a few things.
First, there is the shape of your data and the kinds of operations that you'll need to perform on it. If you want to look up objects by a key you need some kind of dictionary; if your data is hierarchical in nature you want a tree structure of some sort; if your data is sequential you want a stack or queue.
Second, it matters what particular operations you'll be performing most, as certain data structures are optimized for certain actions. For example, if you often need to find the most important object in a collection, then a heap or priority queue is more optimal than a plain array.
Most of the time using just the built-in
Set types is sufficient, but sometimes you may want something more fancy...
Variations on arrays
- Array2D. A two-dimensional array with fixed dimensions. Useful for board games.
- Bit Set. A fixed-size sequence of n bits.
- Fixed Size Array. When you know beforehand how large your data will be, it might be more efficient to use an old-fashioned array with a fixed size.
- Ordered Array. An array that is always sorted.
- Stack. Last-in, first-out!
- Queue. First-in, first-out!
- Deque. A double-ended queue.
- Priority Queue. A queue where the most important element is always at the front.
- Ring Buffer. Also known as a circular buffer. An array of a certain size that conceptually wraps around back to the beginning.
- Linked List. A sequence of data items connected through links. Covers both singly and doubly linked lists.
- Skip List
- Tree. A general-purpose tree structure.
- Binary Tree. A tree where each node has at most two children.
- Binary Search Tree (BST). A binary tree that orders its nodes in a way that allows for fast queries.
- Red-Black Tree
- Splay Tree
- Threaded Binary Tree
- Segment Tree. Can quickly compute a function over a portion of an array.
- Heap. A binary tree stored in an array, so it doesn't use pointers. Makes a great priority queue.
- Fibonacci Heap
- B-Tree. A self-balancing search tree, in which nodes can have more than two children.
- Hash Table. Allows you to store and retrieve objects by a key. This is how the dictionary type is usually implemented.
- Hash Functions
- Bloom Filter. A constant-memory data structure that probabilistically tests whether an element is in a set.
- Hash Set. A set implemented using a hash table.
- Ordered Set. A set where the order of items matters.
- Breadth-First Search (BFS)
- Depth-First Search (DFS)
- Shortest Path on an unweighted tree
- Single-Source Shortest Paths
- Minimum Spanning Tree on an unweighted tree
- All-Pairs Shortest Paths
For more information, check out these great books:
- Introduction to Algorithms by Cormen, Leiserson, Rivest, Stein
- The Algorithm Design Manual by Skiena
- Elements of Programming Interviews by Aziz, Lee, Prakash
- Algorithms by Sedgewick
The following books are available for free online:
- Algorithms by Dasgupta, Papadimitriou, Vazirani
- Algorithms, Etc. by Erickson
- Algorithms + Data Structures = Programs by Wirth
- Algorithms and Data Structures: The Basic Toolbox by Mehlhorn and Sanders
- Wikibooks: Algorithms and Implementations
Other algorithm repositories:
- EKAlgorithms. A great collection of algorithms in Objective-C.
- @lorentey. Production-quality Swift implementations of common algorithms and data structures.
- Rosetta Code. Implementations in pretty much any language you can think of.
- AlgorithmVisualizer. Visualize algorithms on your browser.
- Swift Structures Data Structures with directions on how to use them here
The Swift Algorithm Club was originally created by Matthijs Hollemans.
All content is licensed under the terms of the MIT open source license.